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Two new Success related Dopeul Huppermage added. Successes "I take all of you" and "bravado happy people" are updated after these additions. Joris now offers its support to the release of the Incarnam temple to low-level characters.

It comes as an uncontrollable temporary companion who fight alongside the player character. The operation of AI monsters considerably optimized: combinations of calculations done by spells monsters are simplified and more diverse. This change should significantly accelerate the conduct of combat face the monsters that used to take a long time to calculate their actions. The challenge of managing and damage during the last move in a round is improved avoid the monsters more effectively stuck in a glyph because of a tackle zone.

The maximum cumulative management target effects by improved: the monsters continue to launch spells that peaked cumulation target if those spells have effects not subject to the limits of maximum totals per target eg effects of instant damage.

Monsters no longer take into account the effects of decreased damage to effects that do not cause damage eg abnormally some monsters could refuse to launch PA removal spells if they were victims of damage reduction n do not affect withdrawals PA. The Pandawasta no longer attempts to move away unnecessarily late in the round of targets that are in contact.

The spell Captivating Motivation now affects all allies of Kanigroula but is cost only once every 2 turns, costs 4AP and has a recast delay of 1 turn. The monster can not summon more than 2 summons regardless of the number of opponents who are fighting. The monster no longer has the spell Hallucination, whose effects are now applied by the Spore Hanchambre spell.

The Bizarrerie spell now has a cost of 4 AP. The range of the spell is reduced and becomes modifiable. The spell requires a line of sight. The Hellbent spell now has a cost of 4 AP. The damage of the spell's critical hit are corrected they were abnormally low and normal hit they were abnormally high. The spell Syrup Spore now has a cost of 4 AP and initial delay of 2 turns. The range is reduced. Damage is increased.

The spell The first coprins now has a cost of 4 AP. The level of monsters summoned by the spell is increased. The spell has an initial delay of 1 turn. In the first room, the Sousouris is replaced by an aggressive and Sousouris Arachnee is replaced by a major Arachnee to better match the average levels of dungeon monsters. The system that manages the reappearance of monsters is improved so that their likelihood to recur more coherent in some cases the likelihood of recurrence of a monster could not match the desired probability and monsters could be too fresh or too few.

Archmonsters associated with the two different areas can now reappear randomly in one or other of the two areas, and not systematically appear in only one of the two areas. The probability of obtaining the fertilizer resource is increased passing from 0. It must now be achieved by fighting poachers on the island of Pandala. The quantities of Pierre Sharpening required in certain recipes are reduced accordingly.

The old resources used for the manufacture of forgetfulness potions can no longer be purchased from Temple Masters. The bells can now be purchased from the florist Astrub, while the sulfur trading is now sold in grocery Bourgade. Cape Hitton: reducing the recovery time on the Wild is replaced with a reduction in the recovery time on the Sacrificial.

Hat Tyron: reducing the recovery time on the Sacrificial is replaced by a reduced recovery time on the Mad. The compensatons are now systematically stacked on the same stack. This change should solve the problems of interaction with NPCs who exchange these objects. When a device to which a living object was attached is dissociated from an inventory location, objects the equipment itself and the living object that was associated with it now stack properly with identical objects already present in the inventory.

When a telefrag is generated and it does not affect the synchro, it no longer goes into the "Synchronized" state. Damage and care in transit by Eliotropes portals are not increased by the number of gates traversed they are however still increased by the distance between the gates. We made this change because the networks comprising more than two portals were bringing too big bonus compared to the constraints of implementation of these networks.

The Eliotropes portals become unusable when an entity for the tower teleports or is thrown into a portal same management to that of a conventional moving on a portal. Distribution: the damage to the target of the spell is now also distributed in the form of care to nearby allies. The spell causes more damage to the allies. Its spells Maintenance I, Maintenance II and Maintenance III are modified and merged into a single spell "Maintenance": its effectiveness is always dependent on the level of evolution of the Guardian, but its casting limits are the same at all levels: range of 6 and 3 uses per round.

Its effectiveness is always dependent on the level of evolution of the Harpooner but casting restrictions are now identical at all levels: 7 range and 3 uses per round. The attack element is still dependent on the activated element. Spells "Boumf," "Boume" and "Boumt" are kept: the harpooner chooses the one that is likely to cause the most damage when it has no active state.

If the harpooner has no associated element, she will choose her own target. Otherwise it attacks with the element activated by the caster. These changes help make the harpooner easier to use for beginners it is not necessary to select an element for the turret so that it can cause damage and can accelerate the deployment of any foggers gameplay by offering more possibilities. The change should be totally clear to the players, the operation of the Tacturret is identical.

When two foggernauts are on opposite teams, the effects of the spell "Periscope" of a Steamer no longer affect the tacturret the opposing Steamer. It is no longer possible to install a method of teleportation on an alliance prism present in an area prohibiting teleportation on Wabbit Island for example.

When an alliance is defeated or prism survived, the alliance members now receive a message in the chat interface similar to that used for attacks Collectors. During the fighting in AVA, characters that do not belong to an alliance are properly displayed without the alliance overview of fights they meet.

In the list of destinations from teleportation of an alliance prism, if there is no prism to display the list of Zaaps is proposed by default. The consultation interface objects owned by collectors has improved increased size of the window, sorting objects by decreasing value and displays additional information accumulated total pods and character name who asked the Collector.

At the beginning of a fight Perceptor, the defenders investment phase is now clearly identified by a message sent to both teams and filling a waiting gauge dedicated to attackers. When a character opens the defense of Collectors Collector interface when its alliance is attacked, and that it belongs to a guild other than his own, the level displayed Collector now correctly matches the level of the contested guild.

When an account is offline, and at least one of the Collectors that he posed was collected by a member of his guild or defeated in a fight, a new explanatory message is displayed in the chat interface at its next connection. When the items offered in auction house expire and are returned to the seller's bank, it now receives an interactive message: "X unsold lots transferred bank listing period expired.

This Message allows to consult all unsold objects in an interface similar to that of sales offline. Teleport in his house using a home potion no longer causes the descent of the character of his mount, whether a Dragoturkey or Montilier. The following pets now have hormones which we get on Dungeon Keepers and potions made up of improvements Alchemists:. When a familiar soul eater ate the soul of a monster that is no longer in play, the question marks are replaced by "unidentified monster".

On the Heroic server within 5 seconds of invulnerability is already granted to the outgoing character of a fight, so they can not be assaulted before they have loaded the map. Now this invulnerability is extended invitations to blocking challenge, object exchange, guild they receive, so they are not blocked by the display windows of invitations.

Conversely, for a person can not take too much advantage of its invulnerability, he is also impossible to attack another character during this time. When the character is transformed into incarnation, graphics auras are correctly greyed because they can not be used.

In the list of attitudes, those that are no longer static recovery period when interrupted by the player. On the death of a character, when teleported to a graveyard, map and minimap now indicate the position of a single phoenix, the most appropriate relative to the cemetery used, not the position of all phoenixes of the game.

The trick displayed for the customer loading explaining how to get the dungeon of keys is deleted the keychain is now distributed automatically in Incarnam. The astromagiques potions change of appearance and fireworks Fairies now have a 3 second cast time to limit their widespread use to slow clients from other players. Inventories banks, bins and prisms now have a dedicated visual in exchange interface instead of a similar vision to that of home safes.

NPCs no longer accept indestructible objects, quest, non-exchangeable or linked in massive trade. When a character uses an interactive element or object on a card that is not yet fully charged, the map will now load properly. In Incarnam, switching to merchant mode and consultation of a merchant mode could cause blockages DOFUS client; this problem is corrected.

So here's a toast?!?! Here for some time now that we have been thinking about a way to better communicate with you on all issues and projects related to the Krosmoz. We were looking to find a way for you to participate in our reflections to better gather your opinions and ideas. The real big difference from when we started is that today, you are very numerous and listening to everyone is an impossible challenge That does not excuse anything but it is a real challenge.

Whatever our thoughts, our desires, our way to share things with you, they never do and never will unanimously because many will always feel "left out". Based on this fact without appeal, we have been looking for a few months for a way to remedy that.

I'm not saying that we will find the perfect solution right away, but we will offer you many things hoping that it will eventually work. In this context, from , we will propose a Krosmoz newsletter dealing with all themes games, projects, comics You will get to know everything or just to focus on projects that interest you.

And what I write to you today is to emphasize again a crucial point of our vision. We have been trying to share with you for many years and I think we will talk never enough. At Ankama our will is to create through the Krosmoz an evolving universe. Many of you are clinging exclusively to the game and do not want to hear about what's around. I can understand that. The game is important, but we believe it is the overall work that is most important.

Only we, I think, work this way in the entertainment world. We are independent, which sometimes makes things very complicated, but it also has the advantage of allowing us to push our artistic vision to the end without concession. Be aware of how far the teams for 10 years. Animation department teams delivered three seasons of cartoons that today are considered the very best in France.

And there is a film that is about to release on the big screen in the coming months. I know that deep down, most of you are proud of what we do and support us but I assure you that the violent and repeated attacks on forums tend to weaken our resolve. Our Community Managers are on the front lines daily to talk with you and work to your expectations. They will continue this everyday because what you hear is a priority, whatever you may think.

We have large defects and our communication is sometimes inadequate. Of course, you have the right to largely blame us But do it with the right words please. The idea is to tell you about everything, without limits, and let you participate in the possible choice of the next updates.

To initiate this new communication format, I asked the teams to make a point on their respective projects. So you will receive a big flood of information, but if you make the effort to read everything, you will know as much as us on all on which we work. I will end this letter with a link on different forums to gather your ideas and desires, and to have the best possible exchange between us.

Your Community Managers will join me here to comment on our future events and be at your side each day. Feel free to share with them. We have announced yesterday the release of Haven Bags. A dev blog has been posted to go into the details of this new feature. Reading your comments on forums, I identified a majority of people are satisfied and others have a few questions. Others would have preferred new PVM content or class reworks.

See you in game for more details about their presence. I also picked up on a few messages pointing to the Eliotropes as an example of errors in consistency. I have already announced for certain that they were not a "spin" and you will have proof of that soon. I can not give any spoilers on the subject, but I would like you all to be aware that we sometimes work on projects which take place over several years. We know where we are going in terms of the storyline, but enforcement can then take considerable time.

The Eliotropes were created as part of upcoming major events. You will have all the answers in You have been waiting for it for a while and it was supposed to be our big feature of December. Nothing tells us that this will not be the case but we have serious doubts. And it is for this reason that we have not announced it. The KIS is currently in alpha testing and a patch of improvement is expected this week. Depending on its effectiveness, we will make it available or not during the December update.

We must remain vigilant and ensure that all features work just as well as in the classic Kolossium. In any case, I beg you to believe that we will do everything to make it available as quickly as possible. It is very important for the successful continuation of our animation studio and we naturally have scheduled the update around its release.

The new class, but also new PVM areas will berriving early this year. Discover Haven Bags in video! Discover Huppermages video! However, we always made sure to be consistent with ourselves, even if we have to do this with rare adjustments. The world of Krosmoz is extremely rich and we are very proud of it, and it is important for us to continue to develop without limiting our potential transmedia content. It does not feel under pressure at all, no no! Regarding Huppermages, we want to offer various events and contests so that the class can be unlocked through your activities around the game.

It is important for us that you do not feel neglected because of the borders that separate you from these previews, more so when you were the first to want to discover the film in the cinema. We also have the desire to get involved as much as possible in our current news and make a suitable information relay for the community. We would particularly focus on the relationships we have with our YouTubers, Fansites and more broadly with the players invested in our universe.

It is in this perspective that we have organized the Community Day on 26 November, where ten players can come and test the Huppermage in a preview and run a livestream from our premises. Finally, beyond the updates of the game, we think it is also crucial to offer activities to diversify your daily time on DOFUS; animations we imagine coming to you in the game, on the forums, social networks and even IRL.

In this sense, we will invite you shortly to participate in a competitive event that we have been preparing in secret for several weeks and, I hope, will contribute to the development of eSports in DOFUS. However, there are some differences with the desktop version:.

A new economic model will be in place, specific to the tablet. There will be no subscription system and we will integrate a new currency: the Goultines. Whether the items in markets or items in the shop, everything will be purchasable in Kamas or Goultines valid reservation in Apple's business model. We will give more details soon regarding this model and balance in play.

The game will be released in the first half of and thereafter our goal is to create as many links as possible with current MMO release. The ergonomics of the actual game does not allow it. We are aware of problems encountered by our Beta Testers that are currently due to decreased activity of some players, and we are agreed on the need to develop this core of players to offer a profitable gaming experience to the Closed Beta.

The team in charge of the project is actively working on the version of DOFUS Touch on Android, to allow wider deployment of play and invite more players without environmental restrictions. Despite the horrors of the day before, we had the honour to present the movie premiere to some of you at the International Film Festival of Arras on Saturday. Thank you to everyone who made the trip. It was a great time spent with you and we will do everything to recreate it and as promised, come to you throughout France.

We will inform you as soon as possible all preview dates to be held in early January to 3 February. We have often happened to embark on projects without knowing how to do it: this was the case in launching the first volume of the manga DOFUS, producing the first episodes of the WAKFU TV series and wanting to start our own tabletop game. With the film, we reach another level. This is something totally new. To give you an idea, it is like being on top of a cliff ready to jump into the void, to say that the jump is going to be crazy, you will love the moment but we do not know well where it will land.

That is what we now are experiencing, and that's why we want you to experience it with us. Tot often says it but it's thanks to you that we are here today. And it will be thanks to you that this film works. We need you to be our ambassadors, to know the universe around you. Also we want to tell you right away, over the next few weeks you will be put to work: whether on social networks Facebook, Twitter or Youtube or through all the community meetings that we are putting in place.

Our goal is to come your way, make you happy and make us happy. Because sessions like last Saturday in Arras, make us feel a world of good. And since we need you, we also want to thank you for the support and carry the film by offering the Huppermages: in the previews to start and then the movie. We are also considering a system that allows all people going to see the film at its release February 3 to come away with the new class.

We are putting in place beautiful things, a beautiful partnership and you will know more soon. It has been in the works for several months and we look forward for when you can see the new baby! On the program, you will discover the school of Huppermages, an system to transfer characters account to account and chapter 3 of the Quest of Nations.

But there is a more important issue we need to talk. Many of you seem to want the change of all servers into free to play. However, when we actually discuss it, apart from what we read on the forums, we find that you are also likely not to want this change.

We propose instead to relaunch a survey and decide once and for all on the subject, if you find that convenient. The team is in the process of restructuring and we will announce our first big news of January to present the different members. You have repeatedly expressed on the forums with the release of Heroes to notify us of your desire to have an system to transfer characters between accounts.

Your expectations have been heard and the idea was raised internally so that such a service, answering any of your needs, could emerge. This will be now done with this new system. The difference between the economic model of the Aerafal and Dathura servers is a very important subject for you and there were also many discussionsinternally and it was not on your side. As Tot stated, the switch to free to play for all servers is a decision that would involve a change that not everyone wants necessarily.

This final survey will be definitively fixed and then we will take the appropriate decision. Despite this period of change, we continue anyway to accompany you every day. Your comments are read, heard, synthesized and discussed internally.

Decisions are made on many topics and even if we might appear as having a lack of communication at times, we always try to surprise you with new listings, as with the Huppermages right now for example. I can not talk about our partners at the moment, but it is with great pleasure that I find once more the Brotherhood of the TOFU for new adventures. It's Fabrice Nzinzi that ensures the realization and I decided to take responsibility for only the writing and I am particularly pleased to work on this new season because, for once, we can create a real soap opera, from A to Z Get ready, pre-production suggests it will be very very big.

Similarly, we will make use of our next news to present the team. But already I can provide you some visuals that I find quite striking. The team took a few ideas from the film and is returning to season 3 in force. I think it is not the end of our surprises. Krosmaster is gracefully out of its beta and is invited onto Steam. The game begins to find its community and we look forward to release it on tablet to be able to play it in our beds or the bathroom Early in February, you can experience an extension related to the film.

The basic Krosmaster Arena box will be replaced by a new box in which you can discover a more basic coverage. Skip to main content. Search SpringerLink Search. Authors: Alycia Mesa. Buying options eBook EUR Softcover Book EUR Hardcover Book EUR Learn about institutional subscriptions.

Table of contents 10 chapters Search within book Search. Front Matter Pages i-x. Introduction Alycia de Mesa Pages Success Stories Alycia de Mesa Pages Failure Stories Alycia de Mesa Pages New Challenges Alycia de Mesa Pages Back Matter Pages About this book Virtual worlds such as Second Life, have millions of users worldwide.

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By del Monte , August 23, in The Informatory. I found the French forum that had all this info but it's much easier to look at what I need to do when it's not just pushed through Google Translate! Lvl Omega 4x osa. Guild: Sunrising probably relatively temporary? With lv rogue as an alt. On Echo was Shika. Also a noob lv 8x Iop on Wakfu, member of Storm Troopers on Remington if it still exists, haven't checked in a while kicked.

Add me on steam Sommanker and Battle. I play a multitude of other games. You, sir, are made of pure awesomeness. This is going to be great so I can get a Cawwot for my new eni and get it to asap. Do you have to wear items of the "new" i. I'm wearing the full set, but it's the "old" version, and he won't recognise me as the Wa Wabbit, so I can't claim my Dofus. Remember to wear the full set before entering the dungeon, and before talking to the NPC at the end.

And remember, you have to do this when quest Egg or Cawwot is active. Even then the Keepew will discover your ruse, but you should have an option of grabbing a Dofus and bolting through exit. I can't trigger Egg or Cawwot. Not sure what the problem is. Have you completed quest Pwince Not-So-Charming? For folks like me who get totally disorientated on Wabbit Island, this French website lists most of the Wabbit Island quests with screenshots showing directions to get around. I've decided to include only main paths to keep the map simple.

The one you linked is too cluttered for my liking and uses multiple colors for the same categories of paths. I prefer minimalist approach to design. Nonetheless, I included this map as well, to give players more choice. Thanks for the link! I added direct links for the respective quests, so there's no need to guess which pictures are from which quests. Is there no way to finish Journey to the Center of the Wabbit alone?

This sucks, now I have to do all the quests on another two characters since I'm stuck in there :. Anyone got any idea of how long it takes and an estimate of experience reward at around recommended level or a little higher? Heads up, since it's not so clear on the OP: I've had to finish Lenald Legend on my Eni to be able to see the "Tell me about Cawwot Dofus" option and then I've had to kill Wa Wabbit once to finish the wa's castle achievement completing the three related quests and getting the cawwot emote first to start Cawwot or the Egg.

Take that, filthy Charm Tree!!! Some chars could do so with no more than the first two quests of the Learning Stages achievement done. Your map may need a little fix. The right hut at 24, also has a path to the Northern part of Gwimace Island. At least that's the one I prefer to get there. I personally get Cawwot on a brand new character and it had to do all the quests listed above to unlock all Lenald quests.

As far as I can tell, it depends on when the character was made and what quests you did in relation to what version of incarnum and astrub entry quests were live at that time. All my old characters years have to do them all starting in incarnum. Some of my newer characters years never did the quests to look at the artifacts in incarnum, but did the quest that brings you to astrub and sends you to the temple. For those characters, I didn't need to go back to incarnum even though I did not do some of the currently necessary incarnum quests.

Basically, if your character was made in the right span of time, you have done some of the quests part way along the chain, so you can pick up there instead of having to go all the way back to the beginning. At least, that is my understanding from how it looks on my batch of characters.

It would be nice to mention that at the quest "Journey to the Centre of the Wabbit ", it requires 3 characters to solve the puzzle, so players are aware and start the quest with 3 characters and do not have to wait until someone else shows. Part of INT Alliance. All lvl You can post now and register later. If you have an account, sign in now to post with your account. Paste as plain text instead.

Only 75 emoji are allowed. Display as a link instead. Clear editor. Upload or insert images from URL. Cawwot Dofus: Guide achievement guide quest island wabbit cawwot dofus. Reply to this topic Start new topic. Prev 1 2 Next Page 1 of 2. Recommended Posts. Popular Post. Posted August 23, edited. Cawwot Dofus: Guide. Update 2. That is, if you had luck on your side and Wobots didn't one-hit you on a critical hit.

No, sir! Although you still need to run two dungeons, you only have to do each of them once. You also need to do some quests beforehand. And in the meantime you will get some cool new emotes. Plus, you might drop couple of Cuwsed Cawwots, which will provide hours of entertainment at Amakna Village zaap.

Let's get started! Wabbit Island which, technically, is an archipelago is separated from Amaknian continent by a body of water. Swimming ain't gonna cut it, so if you've never been there before, you have to talk to Lily in Madrestam Harbour at [9,-2]. She will take you on her ship to Wabbit Island. Immediately save the zaap at [25,-4] so future visits will be easier. At first you are restricted to a small portion of the first island.

If you try to cross the gates at [24,-4] you will get a message that only valiant people can access it. The solution is simple: you need to obtain Wabbit Potion, which is a cure for myxomawosis it causes swelling around balls; I am not kidding. You might already be in possession of said potion; if not, take one pair x1 of each Blue, Red, Green, and White Scaraleaf Wings to Otomai's Assistant at [-2,-4]. In any case you also need to talk to Fixou the Foux to validate quest Finding Wabbitland and fully unlock the whole island.

In simple words you have to fool Cawwot guardians into thinking you're a true Wa Wabbit. To do this, you need to wear full Wa Set crown, cloak, and staff. Akroza Membre depuis Voir tout Afficher moins. Top commentaires. No arnaque No noobs. Citer 13 2. J'aime Citer 2. J'aime Citer 1. Akroza Auteur e.

J'aime Citer 3 2. Ca existe encore? J'aime Citer 5 4. On va ressortir le feca , pour ceux qui veulent jouer sur illyzaelle go MP. Ils sont malins. J'aime Citer. Les graphismes de folie. J'aime Citer 13 2. Mais j'ai tjrs ma maison a Bonta. Vend code audio no noob test avant. J'aime Citer 7 1. Mais j'ai tjrs ma maison a Bonta Afficher moins Afficher plus Si tu te connectes plus depuis un moment, tu l'a plus. Je laisse tomber. Vous savez si les kamas se vendent encore.

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O, rahhhh que de nostalgie. J'ai connu la 1. Je suis aussi un ancien jour de la version 1. Joueur de dofus depuis maintenant 7ans, j'ai toujours adorer ce jeu mais je remarque de plus en plus que la situation devient critique! Mais dans l'ensemble, j'ai peur du nombre croissant de bots.

Je pense que le f2p de dofus est une bonne idee mais il faudrat recompenser les joueurs par des cadeaux pour les anciens abonnes et le majeur probleme va etre la presence de bot dans tous dofus enfin bon pour ma part je pense que cela fera revenir des joueurs et attire beaucoup de monde il faudrait de bonne idee pour quand meme assurer les revenus de dofus et donc peut etre des choix optionnels payants et il faudrait notamment recompenser les joueurs s etant abonnes pendant des annees avec des cadeaux exclusifs selon moi un dofus f2p serait une super idee.

Ah et j'oubliais, on arrete d'utiliser la beta comme un serveur prive :. Si ca marche, on pourra tout envisager — ToT Totankama March 6, Mandie Boissonnat il y a 4 ans. Jerdz il y a 4 ans. Arwendyl il y a 4 ans. Lucas Sarrion il y a 4 ans. Fakovu il y a 4 ans. Franck Lemaire il y a 4 ans. Merwan Aouamri il y a 4 ans. Julien Bernacchi il y a 4 ans. Steven Gtb il y a 4 ans. Quentin Moureaux il y a 4 ans. Ils sont malins. J'aime Citer. Les graphismes de folie.

J'aime Citer 13 2. Mais j'ai tjrs ma maison a Bonta. Vend code audio no noob test avant. J'aime Citer 7 1. Mais j'ai tjrs ma maison a Bonta Afficher moins Afficher plus Si tu te connectes plus depuis un moment, tu l'a plus. Je laisse tomber. Vous savez si les kamas se vendent encore. Le code s'active ou. Si il y a du monde sur eratz , go jouer? Applications Android. Micro-casques gaming.

Assassin's Creed. Jeux PS4. Jeux Xbox One. Console Nintendo Switch. Jeux Nintendo Switch. Amazon Prime. Jeux PC. Accessoires gaming. PC gaming. Accessoires Nintendo. Accessoires gamers PC. Jeux PS5. PlayStation Store. Green Man Gaming. Xbox Store.

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